MAP10: Dark and Cold (Scientist 2)

MAP10: Dark and Cold is the tenth map of Scientist 2. It was designed by Roland van der Velden and uses the music track "".

Secrets

 * 1) In the southeastern maze area, get to the southeastern corner of it and press the southern wall where the dead marine corpse is. This will lower a block to the west with twenty-four health bonuses. (sector 88)
 * 2) In the central ice cave, go up to the third level and press the wall where the blood pool is to lower a berserk pack and a computer area map. (sector 86)
 * 3) Use the teleporter behind the blue door and press the switch after doing that to lower the platform you are on. As the platform lowers, stand on its eastern side and gently drop down so you will land on top of the switch below for the secret (or just wait until the platform has lowered to the point where you can safely get on top of the switch). (sector 46) You have only one shot at getting this secret.
 * 4) Grab the radiation suit and drop off to the west of it, then head north from the nukage and into the hall. Press the prat of the eastern wall that has pipes on it to find a backpack, some arrows, partial invisibility, and a megaarmor. (sector 85)

Bugs
The following multiplayer-only Things have no flags set for any of the three difficulty classes, so they do not actually appear in the level:
 * an AK-47 (255)
 * one amount of fuel (259)
 * a backpack (261)
 * one box of shotgun shells (254)
 * two crossbows (256 and 257)
 * a dual shotguns (252)
 * one flamegrenades (260)
 * a shotgun (253)
 * one some arrows (258)

Current records
The records for the map at the Doom Speed Demo Archive are:

The data was last verified in its entirety on December 16, 2021.

Player spawns
This level contains seven spawn points:
 * 1) facing north. (thing 229)
 * 2) facing south. (thing 230)
 * 3) facing east. (thing 231)
 * 4) facing east. (thing 233)
 * 5) facing south. (thing 338)
 * 6) facing west. (thing 340)
 * 7) facing north-east. (thing 342)

Things
This level contains the following numbers of things per skill level: